Hello! I'm Alexander, a 3D Character Artist based in Barcelona with more than 10 years of experience. I've had the pleasure of working with leading companies in the gaming industry, including Gameloft, Outfit7, and Bandai Namco, where I contributed to the creation of captivating characters for various projects. I'm passionate about continuous learning and enjoy taking on new challenges that push my artistic boundaries. I'm proficient in Maya, Blender, ZBrush, Substance Painter, etc.. , and I'm always excited to bring new characters to life!
- Modelling, texturing and implementation of real-time character models
- Contributing to the references, concepts, and art direction, while also having the initiative to take the work further independently
- Working closely with the team and external partners to ensure that quality is consistent and cohesive
- Mentoring more junior colleagues
- Supporting the Lead with the art reviews for the more junior colleagues
• Develop stylized 3D character and creature models at both high and low resolutions, optimized for mobile platforms.
• Collaborate with VFX artists, graphics programmers, technical artists, and level designers to deliver a AAA gaming experience on mobile.
• Ensure models meet design, engine, and platform requirements while working closely with rigging and animation teams for optimal motion.
• Create documentation for techniques and production pipelines, fostering an efficient character creation process.
• Mentor fellow Character Artists, sharing expertise to enhance the team’s output and setting quality standards for model production.
• Actively contribute to solving design challenges in collaboration with the art production team before the modeling phase.
• Take over 3d responsibilities on studio decisions.
• Define the best 3d production pipelines for the different games in the studio.
• Design (R&D) those 3d pipelines for production.
• Align with the rest of departments to solve possible production problems.
• Produce High quality 3d assets (environment and characters)
• R&D during the prototyping process.
Take over 3d responsibilities on projects and align with AD to deliver on the demanded quality and date.
• Produce high quality 3d assets and align with AD in the development process.
• Resolve possible Bugs and give support to devs if is needed.
• Introduce new technical pipelines for assets production.
• Explain all the process and the custom tools to the new joiners.
• Mentorize artists during their firsts steps in the company.
• Coordinated with art director to complete various 3D projects for different levels.
• Administered various tasks and ensured optimal quality of processes.
• Maintained accuracy of visual elements as per Art Director requirement.
• Communicated with art director and team and maintained knowledge of 3D assets.
• Maintained technical knowledge for various different aspects of project.
• Produce High quality assets with actual Pipelines(PBR).